By Rose Keane
When you’re teaching someone, sometimes you never know what’s going to stick. Some people need to hear the information, others might need to read it, but chances are the best way to get someone to remember is to have them try it themselves.
EPA researcher Rebecca Dodder is helping teachers provide middle school and high school students with these kinds of opportunities through her new Generate! game, a board game that requires the player to consider the costs and benefits of the type of energy we use and impacts on air quality and climate.
Having students actually grapple with the realities of financial limitations, carbon emissions, and limited natural resources makes the lesson much more tangible and long lasting. I had the chance to see these connections being made when students came to EPA’s campus in Research Triangle Park, N.C., to play the game during Earth Day festivities.
Here’s how it works. In the first round, students select which sources of energy—for example, coal, natural gas, nuclear, solar or wind—that they would like to use given a finite amount of resources (in this case the number and types of energy pieces). Each energy source comes with its associated installation and maintenance costs, and the aim is to meet energy demands (filling up the full board space) while spending as little as possible.
The second round, however, made things a bit trickier. As with our energy sources in real life, there is a cost associated with the carbon emissions of each energy piece, with heavier costs for higher carbon-emitting sources like coal, and smaller or no carbon costs for the renewable energy sources. These costs refer to the idea that for each ton of carbon dioxide emitted, there are increased costs to communities from climate change. As students factored these numbers in, they realized their original plan was no longer sustainable and also way too expensive. You could practically hear the groans coming from each group’s table when the final tallies came in.
In the third round, students were offered pieces called “efficiencies,” which represent our behaviors, consumer choices, and energy efficient appliances. These pieces incur relatively small costs initially (for example, how much it would cost to replace your washer and dryer), but in the long run actually save the player money. “Think about it,” Dodder said to the students, “A lot of these big decisions are out of our control, like whether or not to build a nuclear power plant, for example. The thing about the smaller energy efficiency pieces is that’s all the stuff that we can change – it’s all in our control.”
Making climate change and its impacts tangible for younger generations can be extremely difficult, but games like Generate! make these kinds of activities fun, educational, and remind the students that their energy choices are in their hands. Educators can use this game to help their students recognize the relationships between energy usage and climate change, and encourage them to investigate their role in the carbon cycle further.
Dr. Dodder’s innovative approaches to educating the younger generation about science and her research contributions are being recognized today at a ceremony in Washington, DC where she will receive a Presidential Early Career Award for Scientists.
Learn more about the Generate! game and download your copy here.
About the Author: Rose Keane is an Oak Ridge Associated Universities contractor with the science communications team in EPA’s Office of Research and Development.
Gamify the Grid! New EPA game Generate! Helps Students Understand the Relationship between Climate Change and Energy Production
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